![3ds max sdk timetag 3ds max sdk timetag](https://i.ytimg.com/vi/8AM-K64yJIE/maxresdefault.jpg)
In the export file dialog, choose the Oil Rig directory created above, then set the file name and file type as follows: To export the model, click the main MAX File menu item and then click Export. These tools, in future steps, will use the intermediate files to create the Model that can be loaded into Prepar3D. For this tutorial's purposes, create a folder named Oil Rig in My Documents to be used throughout the tutorial:Įxporting from 3ds Max into Prepar3D Intermediate Format (*.X *.XANIM)Īfter it has been verified that the model successfully loaded, it can now be exported to an intermediate format that other Prepar3D toolsĬan work with. Therefore, a directory needs to be selectedįor all of our assets necessary to build the oil rig. Organization is important aspect of building content. In the Materials Editor window, there is one Multi/Sub-Object Material which includes: Bones that allow the crane and flag to animate.A flag that uses a Prepar3D Material without a texture.A Platform that is tagged with custom Prepar3D data so that the system respects it as a platform.3 different LODs with different model parts contained within each.The parts list should verify that there are:
![3ds max sdk timetag 3ds max sdk timetag](https://cdn.windowsreport.com/wp-content/uploads/2020/02/3ds-Max-interface-886x590.jpg)
In the modeling view port, there should be an oil rig that is textured. NOTE: If prompted, the file's Gamma & LUT Correction should be adopted. Once found, click Open to load the model. \Modeling\3ds Max\Samples\Oil Rig\Oil Rig.max